Color manipulation

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Are there any methods in C# to adjust the hue, lightness and saturation of textures?

I have a Texture2D object in which I want to gradually change the hue of every pixel in the texture by the same amount over time. Just as if I was in Paint.NET and manually sliding the hue control slider for an image.

Is there a method I can use that gives me control over this?

I’m using the XNA development framework in Visual C# Express Edition

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